Information Design // Final Project
11.01.2023 - 24.02.2023// Week 1 - week 7
Lim Yi Xvan 0354552
Bachelor of Design in Creative Media
Instruction
Final Project // Motion Graphic
INSTRUCTION
We are required to create an animated infographic informing audience about given topic (min 1.5 - max 3 min video). The video must include some form of data/statistics as well as use the questioning technique and provide answers.
EXPLORATION
We firstly conduct some research to learn more about burn out for our final
project in order to better understand the subject matter. The documents
provide some of our conclusions, including:
- What is Mental Health ?
- What is Burnout ?
- Burnout vs. Stress
- What are the signs of burnout ?
- Relationship between mental health and burnouts
- What are the 5 Burnout Stages?
- Disadvantage of Burnouts
- How to prevent / stop burnout?
- Ways of recover burnout / deal with this mental health
I was in charge of the part ways of recover burn out. We have
also discuss and decide on our style going, moodboard in Miro. We all
agree to simplify the scenes with just shapes and outlines instead of
colourful illustrations.
Link to our Miro moodboard:
And here's our findings in Google Doc:
After that, we are required to breakdown the script
and VoiceOver according to the key points and
present the spreadsheet on week 3 with the breakdown of duration,
scenes, visual suggestion, graphics and etc.
We started brainstorming visual ideas for the script provided by
Mr.Martin for the burnout project. I was quite shock when we first saw
the script as it was so long and so many small things of the script that
we need to think of how to bring out as animation to represent its
meaning.
By then, we all have a group meeting call to breakdown and discuss
together of the visual ideas for the script. The visual ideas were
written inside this link provided.
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fig 1.3 - google sheets of our script and breakdowns |
Link to the script:
https://docs.google.com/spreadsheets/d/1JaCkVz0NIOYHA3Vb8cQnmORUlFW0l2oiV-u_6xTd_Zo/edit?usp=sharing
STORYBOARD
On this stage, we were assigned with our own part and to sketch
the storyboard related to the visual ideas in the script. I was
being assigned for the "depression" and "purposelessness" part for
the storyboard.
Well because I don't have an ipad and laptop with me by the time
during CNY session in kampung so I just roughly sketch with pencil
and paper then scan it into my phone and convert into files.
Here's an overview of our group's storyboard sketch and a compiled
version of the sketch storyboard.
fig 1.6 - compiled storyboard
As the majority of us were only able to vaguely draw out the storyboard
ideas, we quickly settled on the ideal composition and the final art
direction for the form, colour, and other elements. After that, we kept
working on rebuilding the storyboard in a more structured and understandable
manner.
Pei Yun, one of our team members, assisted the group in creating the
character designs so that the group's storyboard would be consistent.
Follow by then, I reconstructed the storyboard in AI with the designed
character by Pei Yun. in the resolution size of 1920 x 1080 px. This is my
reconstructed storyboard and a compiled animated version storyboard by Jia
Hui, our team member.
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fig 1.7 - reconstructed storyboard of mine |
fig 1.8 - compiled animation storyboard
After receiving feedbacks from Mr.Martin, we continue progressing. Our group
decide to divide the group into two team which are the illustration team and
animation team. I was being divide into the animation team.
So for us, the animation team, we will be waiting for the illustration team
to finalize the AI assets, frames and scenes, only then we can continue
working on the animation part.
ANIMATION
So now we have the illustrations from the illustration team, I was being
assigned to do S1-S5. Yes, 5 scenes. Good luck to me because I sucks at
doing animation. So for my part, same scenes are being illustrated into
few frames, plus the illustration we're using it's kinda simplified so
will be a tough job for the animation team to do their job on making the
outcome good tbh. But however, we all did our best to animate the scenes.
Here're my frames to be animated. BOOM😩 IT'S quite AN AMOUNT of
frames
This was the 1st draft of S1-S5 scenes illustration, and I started at first
by separating all the layers of each frames in AI, and yes I used alot of
time in separating layers too~
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fig 2.1 - separated frames |
Then, only I drag the files into AE to start the animation progress. At
first, I was kinda lost and blurred as I couldn't get what's the
illustration trying to bring out and how should I animate it. Luckily, the
illustration team provides us a full compilation and suggestions on
animating it.
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fig 2.1 - frames breakdown into scenes (suggestions) |
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1st draft animation S1-S5:
fig 2.3 - S1 animation 1st draft
fig 2.4 - S2 animation 1st draft
fig 2.5 - S3 animation 1st draft
fig 2.6 - S4 animation 1st draft
Due to time restrictions, I wasn't able to get S5 done on time. After
getting feedback from Mr.Martin, well the feedbacks are very intense🥲
There're a lot of issues that need to be amended especially my part that
has the most issues. Here to view the feedbacks received.
So I took note of the feedback given on each scene, some of my scene's
illustrations need to be amended so by the time waiting for the illustration
team to provide me an updated illustration file, I continued doing some
adjustments and amendments again for the other scenes. Well, most of the
issues are avoiding transitions while compiling in PP.
Besides, Mr.Martin also said that we have ugly texts and asked us to replace
them with another. My team thinks the font that I'm using is nice and suitable
for the art style of our illustration. Hence, we all agreed on using the font
"Bakso Sapi" for all the texts.
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fig 2.7 - progress of stabling the flask and making it continuous in
AE |
fig 2.8 - updated AI assets
With the feedback from the previous weeks, here're my 2nd drafts for the
animated scenes:
fig 3.1 - updated S1 scenes 2nd draft
fig 3.2 - updated S2 scenes 2nd draft
fig 3.3 - updated S3 scenes 2nd draft
fig 3.4 - updated S4 scenes 2nd draft
fig 3.5 - updated S5 scenes 2nd draft
With all of our scenes, Jia Hui, our team member compiled them into a clip
and showed Mr.Martin again for the feedback.
fig 3.6 - final compilation 2nd draft
Well, what we have gotten from the feedback was "can submit d". However,
Siew Weng, our group member was not satisfied with the outcome and wanted
to amend some scenes which she thinks isn't what she expect the scenes to
be animated like this. (it was only left like 3 days for us to progress
and submit, so everyone was actually very panicked and stressed, me too
cause my part to be amended was the most)
So, Siew Weng created a google doc and breakdown the scenes with her
suggestions on how should we animate and improve them.
During this stage, I was very stressed and a bit frustrated when they
request to re-illustrate my scenes which means I need to separate the layers
all over again with AI. Meanwhile, my granny still hasn't finished baking
her apple strudel and my laptop keeps crashing, couldn't open files, and the
deadlines are coming. Bro, it's like quanta kill.
After a discussion with Siew Weng and Pei Yun, the group leader and the
member responsible for my scene's illustrations, I decided to animate again
on a few scenes but on my own reference, some scenes which I think it's fine
and no need to be amended, I left it to Siew Weng to decide and amend them
with the AE file if she doesn't like it because I think I already tried my
best on animating them but it still doesn't meet the standards of her. She's
kind enough and patient enough to help me with my scenes anyways. I am
really thankful for her help.
Here're my 3rd amendment for S1-S4:
fig 4.1 - updated S1 scenes 3rd draft
fig 4.2 - updated S2 scenes 3rd draft
fig 4.3 - updated S3 scenes 3rd draft
fig 4.4 - updated S4 scenes 3rd draft
Well, seems like my part really made a big amendment. I was amazed by the
final outcome and here's the final compilation of our group's. Really
thankful to each group member for the help and giving huge efforts in this
project. Blessed and appreciate🥰 tenkiu group 1.5!!
Final Outcome:
Reflection
Okay, so this whole project is just related to its topic "Burnout". Well,
I'm really burnout doing this "Burnout" project. The whole progress was
suffocating and super stressed out. I admit I'm not really a person who's
good at animating using AE, I might say I'm terrible for causing trouble.
Sometimes, I might be thinking that my part wasn't smooth enough to fit in
with others as they're like all pros and I'm like a potato. But I've really
tried my best in making them better so I could meet the expectations. But
the group was very friendly and some members are willing to help me out and
give me suggestions throughout the whole project.
In this project, I think my animating skill has been improved compared to the
semester. Haven't been using AE for so long, day and night ever since I had my
degree. Well, info design made me do it😀 Good to get a new skill. Another key
takeaway I've learned in this project is communication is the key to working
together as a team. You need to have proper communication with each other,
think of others' thoughts, be thoughtful, don't leave any of them out in the
whole progress, and make sure that everyone's on the same track, only then the
progress will go smoothly without any conflict.
The final project was tough, and finally, we progress now with the outcome was
so good and I'm so thankful to each member!












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