GAME DEVELOPMENT // Task 3
18.06.2024 - 09.07.2024 // Week 9 -Week 11
Lim Yi Xvan 0354552
Bachelor of Design in Creative Media
Instruction
Task 3
Game Prototype
What has been done:
- Gameplay
- TutorialLevel Layout
- Player Control (includes horizontal moving, jump)
- Akira's Animation (Walk/Run)
- Enemy Animation (Walk/Run)
- Item collectibles (Healing Portion)
- Healing Portion's Animation
- Assets
- Character sprites and animations
- Enemy 1 sprites and animations
- Enemy 2 sprites and animations
- Boss sprites and animations
- Item sprites and animations
- UI sprites
What has yet to be done:
- Gameplay
- Player's attacks (long and short range)
- Health, Stealth and Energy system
- Enemy's Attacks
- Player sound effects (walk, jump, attacks, stealth, death)
- Enemy1 sound effects
- Enemy2 sound effects
- Boss sound effects
- Background music
- Level2 Layout
- Level 3 Layout
- Boss Battle Layout
- Assets
- Refining all sprites
Final Submission for Prototype
Fig 1 - Video presentation and walkthrough of the game prototype
Reflection
Using Unity to create the prototype for "Shadows of the Shogun: Temple Heist" was an interesting yet difficult work. Since I hadn't used Unity in a long time, my brain needed some time to remember the required skills and steps. Even though it was difficult at first, it was satisfying to watch the game get form.
The short amount of time I had to finish the prototype made the process even more difficult. Unfortunately, due to time constraints, I was only able to work generally on the tutorial level of the game for a short while. Due to loads of deadlines crashing together, I wish I had more time to explore the finer details of the game system and character animations. These components have so much room for improvement, and more time would have given me the chance to thoroughly consider and put them into application.
The short amount of time I had to finish the prototype made the process even more difficult. Unfortunately, due to time constraints, I was only able to work generally on the tutorial level of the game for a short while. Due to loads of deadlines crashing together, I wish I had more time to explore the finer details of the game system and character animations. These components have so much room for improvement, and more time would have given me the chance to thoroughly consider and put them into application.
Overall, it was a fun experience to go back to Unity and make this prototype. It brought to mind the creativity possibilities that game development presents, even in the face of deadlines that are near. My interest in Unity and game design has been renewed by this assignment, and am looking forward to progress and complete the game later.



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